Mobile Design Trends of 2015
Many great insights in this article. Mobile:2015 UI/UX Trends
When To Use Material Design On iOS (And When Not To)
“Use it, but don’t abuse it.” That’s the moral of this story. I love Material Design because it provides a much needed element of depth. But everything should be used in moderation. This article does a good job of explaining how to decide where to draw the line. Source: When To Use Material Design On […]
Art in Our House: bloodykirka’s DeviantArt gallery
Many people ask what art is hanging in our house? Well, for starters we have STAR OF WANDER and self daemon by bloodykirka
Designing Data-Driven Interfaces: Telling the Story of Your Data – Medium
Great article with some nice tips for designing data-driven UI. Original Article
Great Article: What Is Zero UI? (And Why Is It Crucial To The Future Of Design?)
What does UI design look like after screens go away? Fjord’s Andy Goodman explains.
UX Infographics: 9 to Pin to Your Wall User Experience Magazine
UXPA’s User Experience magazine: covering the broad field of user experience.
Great Article: How to Hook Users With Habit-Forming UX Design
Learn a proven 3-step process for creating addictive product design. Written by serial entrepreneur and Stanford Design teacher Nir Eyal.
How I’d redesign the Comcast remote – Medium
Recently, I have been forced to use a Comcast remote while living in Houston temporarily. The experience, like most cable services, has been awful. This is the main reason I’m featuring this article, but it’s a very useful exercise for any UX designer to take on. It’s always nice to see an interface be drastically improved through basic simplification. Source: Medium.com
New Fave on DA: The Beast below… by Nanomortis
I love nanomortis. Favorite artist on DeviantArt at the moment? Possibly. Source: The Beast below…
Great Article: Meta-Moments: Thoughtfulness by Design
Does the internet ever stop you in your tracks? Does it sometimes make you pause and think about what you’re doing? Andrew Grimes calls such moments meta-moments. He walks us through why meta-moments are occasionally necessary and how we might build them into the experiences we design.